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🎨 AutoPaint for Cinema 4D

The smart way to paint Volume Mesher geometry.

If you’ve ever used Cinema 4D’s Volume Builder, you know the pain: once your mesh is fused via the Volume Mesher, all material tags and selection data disappear.

AutoPaint is here to fix that — instantly.

🚀 What does AutoPaint do?

AutoPaint lets you:

  • Create a primitive shape (Cube, Cylinder, or Sphere) to use as a masking stamp.

  • Automatically detect the intersection between that shape and your fused mesh.

  • Apply a new material only to the affected area, using perfectly assigned polygon selections.

  • Skip UV mapping and manual selection entirely.

🔧 Why you need it:

With traditional workflows:

  • Volume Mesher destroys material and selection tags.

  • You’re forced to UV unwrap and paint manually.

  • It’s time-consuming and inefficient.

AutoPaint solves this in one click, using an interactive non-modal interface and a fully automated tagging system.

👤 Who it’s for:

  • Motion designers and character artists using Volume Builder for complex modeling.

  • Lookdev artists needing to test localized shaders.

  • Anyone wanting to speed up texturing for procedural meshes.

  • video tutorial 

AUTOPAINT

12,00€Price
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