🎨 AutoPaint for Cinema 4D
The smart way to paint Volume Mesher geometry.
If you’ve ever used Cinema 4D’s Volume Builder, you know the pain: once your mesh is fused via the Volume Mesher, all material tags and selection data disappear.
AutoPaint is here to fix that — instantly.
🚀 What does AutoPaint do?
AutoPaint lets you:
Create a primitive shape (Cube, Cylinder, or Sphere) to use as a masking stamp.
Automatically detect the intersection between that shape and your fused mesh.
Apply a new material only to the affected area, using perfectly assigned polygon selections.
Skip UV mapping and manual selection entirely.
🔧 Why you need it:
With traditional workflows:
Volume Mesher destroys material and selection tags.
You’re forced to UV unwrap and paint manually.
It’s time-consuming and inefficient.
AutoPaint solves this in one click, using an interactive non-modal interface and a fully automated tagging system.
👤 Who it’s for:
Motion designers and character artists using Volume Builder for complex modeling.
Lookdev artists needing to test localized shaders.
Anyone wanting to speed up texturing for procedural meshes.
